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DROPSHIP in YR - Printable Version

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RE: DROPSHIP in YR - VK - 31.08.2006

OK... I will done my method
Quote:Personally I'd rather there be some kind of flag to enable dropship delivery in the teamtype or taskforce rather than just a special number. There would always be a chance that someone would use that number accidentally in a map if they made and deleted a lot of taskforces while working on the map.
If map not use DropShipLoadout all will work perfectlySmile
Quote:Can taskforces use letters? If so [RP000001], [RP000002], ect would work.
I not test it and it's not really need now, IMO.


RE: DROPSHIP in YR - Guest - 31.08.2006

maybe it is too early to ask this, but will there be any way to disallow choosing some units for dropship loadout? i think it should be customisable by modders which units are and which aren't allowed and if the dropship loadout itself is allowed (maybe make some sort of an extra ini file which would say which maps allow it? or a global tag?)


RE: DROPSHIP in YR - VK - 31.08.2006

Do you know about  StartingDropships= AllowableUnits=
AllowableUnitMaximums=?


RE:  DROPSHIP in YR - Vinifera7 - 01.09.2006

Quote:maybe it is too early to ask this, but will there be any way to disallow choosing some units for dropship loadout? i think it should be customisable by modders which units are and which aren't allowed and if the dropship loadout itself is allowed (maybe make some sort of an extra ini file which would say which maps allow it? or a global tag?)
The Dropship Loadout is residual unused code from TS, so yeah, there are already facilities that allow modders to do this, as VK has pointed out.


RE: DROPSHIP in YR - Guest - 01.09.2006

ok, didn't know that Tongue


RE: DROPSHIP in YR - Blade - 02.09.2006

With the extra space available on the screen, would it be possible to have up to 4 reinforcements now or does the game not know how to handle a 4th load screen graphic?


RE: DROPSHIP in YR - VK - 02.09.2006

Quote:With the extra space available on the screen, would it be possible to have up to 4 reinforcements now or does the game not know how to handle a 4th load screen graphic?
Game handling only 3 different images; I want to add more sidebar tabs. I think it's simple change some numbersSmile


RE: DROPSHIP in YR - ZombyDragon - 03.09.2006

Can something relating to dropships be assumed a 1.09 feature? Or are you simply looking around and learning?


RE: DROPSHIP in YR - Nighthawk - 03.09.2006

Quote:I want to add more sidebar tabs
I'm assuming that's to split it into vehicles and infantry, there's not much else you can put there.


RE: DROPSHIP in YR - VK - 03.09.2006

Don't know....
If I fix a input problem in DropShipLoadout, it's come.
All work fine only after game startUnhappy


RE: DROPSHIP in YR - ZombyDragon - 04.09.2006

What is the bug exactly? (There aint nothing I can do to help, but I still like knowing)


RE: DROPSHIP in YR - VK - 05.09.2006

First bug was fixed alreadySmile
and now you can use 11111111, 11111112,11111113 TaskForces.
So DropShips can be in 1.09!


RE: DROPSHIP in YR - Bobingabout - 05.09.2006

i think R:ROTC AI uses those taskforces... (i came up with my own numbering system 4 years ago, that is an allied taskforce in R:ROTC.)


RE: DROPSHIP in YR - Renegade - 05.09.2006

We have acknowledged the aforementioned information and will faithfully ignore it to serve the greater good.



Seriously, bob. TOUGH LUCK.


RE: DROPSHIP in YR - ZombyDragon - 05.09.2006

Glad to hear it Smile

Sorry about being so blunt, but would you be willing to make a SW version of the function?