About lighting - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: C&C Modding Encyclopedia (https://forums.renegadeprojects.com/forumdisplay.php?fid=7) +--- Thread: About lighting (/showthread.php?tid=365) |
About lighting - pd - 16.08.2006 I'm requesting some information about the lighting tags right now What the hell are: - Ambient - AmbientChangeRate - Ground - Level ? I firstly want to update my SW clone pages, secondly this is something ModEnc really should cover... I believe I'm not the only person not knowing what those values mean. RE: About lighting - Bobingabout - 16.08.2006 i can't remember exactly, but they all do stuff. gound i think is a yes/no tag, meaning at ground level ambient and level are both tags that adjust brightness. i can't remember excatly how they work, i used to just tweak values. RE: About lighting - Renegade - 16.08.2006 http://www.modenc.renegadeprojects.com/Ambient http://www.modenc.renegadeprojects.com/AmbientChangeRate http://www.modenc.renegadeprojects.com/Ground http://www.modenc.renegadeprojects.com/Level ...I don't quite see your problem. RE: About lighting - DCoder - 17.08.2006 Yes, there are about 1700 pages we need to update ... takes time and dedication. Btw, http://www.cncgames.com/maps_tut_lights_rvmech.shtml covers that stuff in more detail. RE: About lighting - Guest - 19.06.2008 I'm not sure what you've already gathered, but I can tell you this: When rendering pallets, the game needs the map's lighting settings. The values in the map are multiplied by the values in the palet files. Ambient is the number of brightness added per higher level (tiles that have higher z-index). Here's some code that calculates the used palets from the lighting section. Code: struct Lighting { |