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Fixes to Powers Divided modes - Printable Version

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Fixes to Powers Divided modes - Whiteboy - 02.08.2006

Okay. One of the final things that needs to be done before I release the last Beta to testers is gain the approval of some people on a certain matter...

Some may remember the time Wrath and I were figuring out what changes to make to each country in the set of game modes known as Powers Divided. Well, a few of the changes did not work, due to some tags in teh rules file being obsolete. I have redone the changes, and they are set out as follows. I simply need to know if these changes are good or not. For the uninformed: Powers Divided is a mode set that makes each country more unique by giving them a unit/infantry that is always created as a Veteran, and by adjusting some of that country's stats.

Some of these changes are similar to each other - but the changes I can actually make are limited, it would seem.

Allies

USA: Speed of all infantry and vehicles (not aircraft) decreased by 6%. Rate of fire for everything increased by 13%.
Veteran Infantry: Navy SEAL

Britain: Rate of fire for everything decreased by 13%, armour and speed of infantry increased by 21%.
Veteran Unit: Battle Fortress

France: Speed and armour of infantry reduced by 15%, armour for everything except infantry increased by 20%.
Veteran Infantry: Guardian GI

Germany: Cost of everything increased by 7%, rate of fire of everything increased by 16%.
Veteran Unit: Mirage Tank

Korea: Armour of everything decreased by 7%, aircraft speed increased by 25% (remember, Korea can use Harriers in Whiteboy's Rules, plus, in Powers Divided they are produced as Veterans).
Veteran Aircraft: Harrier

Soviets

Russia: Armour and speed of infantry reduced by 13%, build time of everything reduced by 20%.
Veteran Unit: Reaper

Cuba: Cost of everything increased by 4%, infantry and unit speed (not aircraft) increased by 15%.
Veteran Unit: Flak Track

Libya: Build time of everything increased by 10%, money generated from ore/gems increased by 5%.
Veteran Infantry: Flamethrower

Iraq: Speed of infantry and units (not aircraft) reduced by 8%, armour for everything increased by 14%.
Veteran Aircraft: Hellfire Hind

Yuri: Rate of fire for everything decreased by 10%, money generated from ore/gems increased by 6%.
Veteran Unit: Floating Fortress


Perhaps Yuri should have no changes at all, apart for his Veteran unit - the Floating Fortress (I have not stated the Veteran units here because that has already been decided and agreed upon).

Note - I still haven't fully confirmed 100% that the changes I have made actually work. Not many mods utilise the tags that I have - it's an area where more research is required. I suppose we'll see what works and what doesn't when the last Beta is released right here on this forum. So...

Big Grin Yay or nay? Unhappy (headshaking)


RE: Fixes to Powers Divided modes - hopalongtom - 04.08.2006

Yay Big Grin

Can veterincy for Yuri take longer?? Since the moral of his units would be based on faith or just being a puppet of Yuri or his clones/Psi corps.

This could be his Powers Divided weakness.


RE: Fixes to Powers Divided modes - Whiteboy - 04.08.2006

I'm afraid that is not possible. Only a handful of things are. Anyway, thanks for the feedback Smile


RE: Fixes to Powers Divided modes - hopalongtom - 05.08.2006

Come on people, this is important!!

The less people who contribute to this the longer the mod will take!!

Or Whiteboy can go with the only response.


RE: Fixes to Powers Divided modes - DCoder - 05.08.2006

11% extra $ is quite a lot... Make his shit build 15% slower than normal, then?
BTW, you might want to elaborate on whether "increased rate of fire" means larger or smaller ROF...


RE: Fixes to Powers Divided modes - Whiteboy - 05.08.2006

Increased rate means larger, as in, the rate is higher. Which is faster. Resulting in more shots per time. >_>

Anyhoo, I agree on Yuri. 11%, in retrospect, is quite a lot. I will reduce that to 5%. How's that?


RE: Fixes to Powers Divided modes - Bobingabout - 05.08.2006

higher ROF is less shots per min because ROF in YR actually means delay....
I'm sure you knew that


RE: Fixes to Powers Divided modes - DCoder - 05.08.2006

Exactly why I asked...


RE: Fixes to Powers Divided modes - Whiteboy - 05.08.2006

I am not talking YR script, I am talking real life. So I don't confuse the n00bs Tongue Yep, Bob you think about Westwood's code too much...

EDIT: You too, D Shift eyes


RE: Fixes to Powers Divided modes - Whiteboy - 09.08.2006

OK, back on track. I propose changing Yuri from:

Yuri: Rate of fire for everything decreased by 10%, money generated from ore/gems increased by 11%.

To:

Yuri: Rate of fire for everything decreased by 10%, money generated from ore/gems increased by 5%.

Does this change seem OK? Or should Yuri's stats be totally dfferent? Or should his stats not be changed at all in Powers Divided?


RE: Fixes to Powers Divided modes - Jason - 09.08.2006

You give 2 numbers.. I say middle ground.. 8%

You told me to post something, so I did Tongue


RE: Fixes to Powers Divided modes - hopalongtom - 09.08.2006

Middle ground sounds about right.


RE: Fixes to Powers Divided modes - Whiteboy - 09.08.2006

But you have to remember, 8% is not much difference for ROF, yet it is for income...


RE: Fixes to Powers Divided modes - Whiteboy - 10.08.2006

Grrrahh. This mod has to be finished before Armageddon. Here is my choice.

Yuri: Rate of fire for everything decreased by 10%, money generated from ore/gems increased by 6%.

And that's FINAL Tongue



RE: Fixes to Powers Divided modes - hopalongtom - 11.08.2006

Great, shame we can't get the iniates to fire slower in buildings. Unhappy