TS in RA2 mix files? - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: TS in RA2 mix files? (/showthread.php?tid=29) |
- Stardark - 08.02.2005 I have seen in the local.mix that there TS units in it are! Why are these pictures of them in it? Can i remove it? I think it is than a few kB less - Blade - 09.02.2005 Stardark;date=Feb 8 2005, 04:31 PM Wrote:I have seen in the local.mix that there TS units in it are! Yes, there are some graphical assets from TS still left in the RA2 files, most likely due to lazyness on the part of whoever cleaned stuff up before shipping. There is no point taking them out because you aren't going to be distributing the file over the net (so no need to worry about bandwidth) and I don't think you'll reduce the loading times by much for the game either. - Stardark - 09.02.2005 okidoki But, it give nothing if i delete it? - Big Jah - 10.02.2005 As long as they aren't used by the game - yes. - pd - 11.02.2005 WW left so many things that just need space. Most are SHPs, which are even wrong paletted. They're lazy - that's all. - ZombyDragon - 11.02.2005 Arnt we all? - Beowulf - 12.02.2005 Can't say I blame Westwood. I'd have done the same thing... - C00L DuDe - 13.02.2005 Stardark;date=Feb 8 2005, 05:31 PM Wrote:I have seen in the local.mix that there TS units in it are! what do you mean "Can i remove it" ??? TS units? yes local.mix? NO WAY BTW, why to remove them ? you can use some of them (like vxl units) - Stardark - 17.02.2005 i mean the ts units, and if you want to use the vxl's, you must first resize them B) |