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+--- Thread: Help (/showthread.php?tid=258)



Help - Ander_win - 30.04.2006

Hello. I got a problem whit the weapon. Unhappy

I want it too fire uran but is drive too the place is going too fire at do it fire?

Nope is blow up and 1 square of uran be there for 1 sec.

I want it too fire the anim and can some1 help me fast please?

Quote:Rules=

; Uran Tank
[UTTNK]
UIName=Name:HTNK
Image=HTNK
Name=Uran Tank
Prerequisite=NAWEAP
Primary=URANEXP
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=6
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
Cost=1500
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=120mmE
BuildTimeMultiplier=1.3;Individual control of build time

[URANEXP]
Damage=120
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35
RadLevel=100
Warhead=RadBeamWarhead
Report=InfantryMelt
Suicide=yes



ART =

[URANEXP]
Image=URANEXP
Translucent=yes
Report=InfantryMelt
Damage=0.6
UseLineTrail=yes
LineTrailColor=255,128,0
LineTrailColorDecrement=24
Warhead=DemobombWH




RE: Help - DCoder - 30.04.2006

Animations can NOT use custom warheads. You should be setting that demobombWH on the weapon, not the animation.


RE: Help - Ander_win - 30.04.2006

Oh doh i did not see it sry ^^

Hope is work the n.


RE: Help - Renegade - 30.04.2006

Hello. Fast a problem whit the anim . Unhappy

I want do it fire it too square fire uran but is place is got going too fire at?

Nope I is blow up the weapon and 1 of uran be there some1 for 1 sec.

I want it fire too the drive too help and can me please?
------------------------
Now, seriously. That's about what I understood from your post.

I think to have understood your problem is that the tank drives to the target destination and blows up instead of firing. If that is the case, it is mainly due to the Suicide=yes flag and the low Range= of 1.

If your problem is different, please try to rephrase.




RE: Help - Ander_win - 30.04.2006

How will the code be then?
I did not understand sroory
The tank drive too a building and it blow up ( the tank ) .

I did change some code but it did not work.

I hope i can get some help =S and yeah i speak bad english. =(



RE: Help - DCoder - 30.04.2006

The tank blows up because DemobombWH is set to Suicide=yes. Make a copy of the warhead, remove Suicide=yes from it and use it for your tank. The tank drives to a building because, well, it has Range=1.


RE: Help - Ander_win - 30.04.2006

okey i did fix it

Now the tank work but i got 1 more prob the WH dont give away uran sqaure.


RE: Help - DCoder - 30.04.2006

Your weapon should have RadLevel=100 and the warhead should have Radiation=yes for the radiation to appear. If that doesn't help, post the weapon and warhead code here.


RE: Help - Ander_win - 30.04.2006

RadLevel=100
Radiation=yes

Thanks is help.

And i did find out 1 more prob i have cellspread om 0.3 =S

Thanks for the help.,.


RE: Help - DCoder - 30.04.2006

You're welcome.