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error - Guest - 22.04.2006

i got the new rock patch and made a nuke clone sw but when i luanched it when it should be coming down to explode i keep getting this error

[Image: erroryr.jpg]

what should i do?


RE: error - DCoder - 22.04.2006

How To Ask Questions The Smart Way Wrote:
  • Be precise and informative about your problem
  • Describe the symptoms of your problem or bug carefully and clearly.
  • Describe the research you did to try and understand the problem before you asked the question.
  • Describe the diagnostic steps you took to try and pin down the problem yourself before you asked the question.

In other words, how are we supposed to know what the problem is if we can't even see the code you used?

Oh, btw, I bet your error is caused by the fact you didn't attach the new WeaponType to a dummy unit, so the game doesn't know it exists. Attach it to, say, UTNK as EliteSecondary. But still, next time you run into an error, post more detailed info.


RE: error - Guest - 22.04.2006

thank you it works now but i still have another problem i put a new weapon and a new projectile and changed the image to ionbeam that aperes but the rocket is still there how do i get it to go away?

[Image: ionrocket.jpg]

[NodCannonSpecial]
UIName=IonCannon
Name=Nuke Clone
IsPowered=true
RechargeTime=1
Type=NewNuke ;NewNuke is the type for Nuke clones
Action=NewUx2 ;check out the Adding Custom Mouse Pointers page to find out more about this
WeaponType=NukeCarrier
SidebarImage=NukeIcon
ShowTimer=Yes
DisableableFromShell=yes
Range=7
LineMultiplier=2
;New Tags
TakeOff=IonBeam ;taking off anim
Warhead=IONNUKE ;Damaging warhead
Projectile=
Payload=IonPayload ;Damaging weapon
PsiWarning=PSIWARN ;PsiWarn animation
ScreenFlash=no

[IONNUKE]
CellSpread=5
PercentAtMax=.02 ;used to be .8
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100%
InfDeath=5;
Sparky=no
Tiberium=yes
;AnimList=NUKEBALL ; SJM: Activated from code now... see Bullet AI
AnimList=RING1 ; SJM: This is once again the warhead-related anim
;ShakeXlo=4
;ShakeXhi=4
;ShakeYlo=20
;ShakeYhi=20

[IonPayload]
Damage=600
Range=30
Projectile=GiantIonDown ;MultiMissile
Speed=100
Warhead=IONNUKE
Report=

[GiantIonDown]
Arm=2
Shadow=no
Image=IONBEAM
Acceleration=10
Vertical=yes ; //like blimp bomb
DetonationAltitude=30000;
FirersPalette=yes


RE: error - Bobingabout - 24.04.2006

you are using a nuke clone for the ion cannon....

try using the dominator clone instead, thats better for an ion cannon.


RE: error - Guest - 24.04.2006

change the weapon type