Renegade Projects Network Forums
AmbientDamage - Printable Version

+- Renegade Projects Network Forums (https://forums.renegadeprojects.com)
+-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3)
+--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8)
+--- Thread: AmbientDamage (/showthread.php?tid=2008)



AmbientDamage - Drogan - 23.09.2011

I've been trying to get a weapon to punch through enemies in front of the targeted unit using AmbientDamage. So far, I could only get it work work if I have IsSonic=yes. The entry for it on Modenc sounded like it should work on any kind of weapon though (minus the special ones of course)...

Is there a way to get AmbientDamage to work without having to use IsSonic=yes?


RE: AmbientDamage - DCoder - 23.09.2011

With Ares, that should be possible on all Wave weapons, and iirc railguns can apply it too.


RE: AmbientDamage - Drogan - 23.09.2011

Hmm, would weapons with regular projectiles like cannon balls work?

EDIT: What am I saying? What meant to say was, is it suppose to work with regular projectiles?


RE: AmbientDamage - Renegade - 23.09.2011

I was pretty sure AmbientDamage works on all weapons? Lift eyebrow
ModEnc doesn't mention any limitations, either.


RE: AmbientDamage - Drogan - 24.09.2011

Ok, I just tried this in vanilla YR and it didn't work either...

Going through the original rules file. it looks like it only works for all weapons from TS.
That is: FireballLauncher, SonicZap, and LtRail

What a misleading entry...
I'm going to add more info about this now.


RE: AmbientDamage - DCoder - 24.09.2011

After looking at the code, I can say I was right - AmbientDamage only works on Wave weapons and IsRailgun=yes . As far as I can see, FireballLauncher's particles deliver the damage, not its AmbientDamage, but since its Damage = 0, leaving AmbientDamage = 0 would make this weapon impotent as far as targeting is concerned.


RE: AmbientDamage - Drogan - 24.09.2011

Ok, that answers my question. I've added the bit onto its entry on ModEnc.

Thanks you guys for your help!


RE: AmbientDamage - Renegade - 24.09.2011

@D: Is it possible this is a patch- or YR-change to stock RA2? 'cause I'm rather sure I've had AmbientDamage working on stuff like lasers before...Wtf (checking)
Weird.