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Mutator question - Printable Version

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+--- Thread: Mutator question (/showthread.php?tid=169)



- tomiecat23 - 22.02.2006

I'm currently making a Mod for YR at this point i wouldlike to keep it un named, but i'm wishing to change the mutation or rther add some to the list

as of now I can change it from brutes to something else like engineers "simple stuff" but it kills dogs. I'm looking and "don't flame me yet i'm surfing 3 forums". I want to have it do a new mutation for the dogs or is that asking to much?

"I am making a new dog type to mutate to so not like i'm going Allied to Yuri's dogs"

Thanks i will post more info as soon as the Lead lets me "damn ball n chain"


- pd - 22.02.2006

only possibility atm is to make it NotHuman=no.
then you can mutate it to whatever you like.

problem: it will have human death anims.