Showtime - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: News from the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=20) +--- Thread: Showtime (/showthread.php?tid=1042) |
RE: Showtime - DCoder - 29.08.2008 It's neither the Magnetron nor Dolphin beam, but it's a variation of the same logic. It always goes towards the target, but from my testing has a fixed duration and if the target is far away, the source starts fading out before the beam reaches the end, so it doesn't look like a laser at all in that case. In either case, you have access to the beta testing forum, feel free to grab a test version and play with it yourself RE: Showtime - DCoder - 09.09.2008 More fun with colours: Yes, the sonic beam seems odd. Trust me, that's just because you're seeing it static like that. Ingame, it looks exactly the same as always, just with custom colors. I don't know what the default MagnaBeam color is, so for now default is white, will be fixed as soon as I find out what it should be. RE: Showtime - gordon-creAtive - 09.09.2008 What is the yellow thing on the right side? RE: Showtime - MRMIdAS - 09.09.2008 (09.09.2008, 08:19:33)gordon-creAtive Wrote: What is the yellow thing on the right side? The dolphin's sonic wave. AFAIK the default mag beam colour is either pink or purple (possible somewhere between the two) but I'd have the default as house colour. RE: Showtime - Tempest - 09.09.2008 The default Magnabeam colour is purple. And I think House Colour would be nice too.. RE: Showtime - Marshall - 09.09.2008 I think DCoder knows that it's purple, just not the precise RGB values. RE: Showtime - Tempest - 09.09.2008 it should be somethin like 235,0,255 (coz it's a bluish purple) RE: Showtime - DCoder - 02.10.2008 Right. No pretty pics this time... Implemented [WeaponTypes] to remove the need for Weedguy hacks. Fixed "Building Upgrades don't work correctly on Prerequisite=". And a lot of other things that get discussed on IRC everyday. Can't be bothered to quote or list em, just know that good stuff is coming. RE: Showtime - Bobingabout - 03.10.2008 you mean i can have a Prerequisite=GAPPLUG now? Awesome RE: Showtime - DCoder - 08.10.2008 Hey look at that.. again I'm not giving you any pretty pictures. However, the feature itself should make up for it. I present to you the magic of includes: Code: ;works in any INI file, demo here used in rulesmd.ini RE: Showtime - Guest - 08.10.2008 (08.10.2008, 21:10:10)DCoder Wrote: Hey look at that.. again I'm not giving you any pretty pictures.nice! Does this mean that the unit limit is gone? RE: Showtime - Electro - 08.10.2008 No. It means you can organize your INIs better. RE: Showtime - Guest - 08.10.2008 Nice! Did you do it from this post: http://forums.renegadeprojects.com/showthread.php?tid=1125&pid=12845&#pid12845 Or was it planned before? Anyway ill quote myself some questions from there, maybe it would be better posting here Quote:Ah i see. Really good! but about the entry list. does it mean you have to organize it like he mentioned or can you just have 1 additional rules(md).ini file containing all vehicles, general, infantry etc? And can you place the entry list in your new Ini file or do you need to place it in the original ones? (Rules,sound, etc) Anyway this will help modders ALOT with their coding in every single way! RE: Showtime - hogo - 09.10.2008 (08.10.2008, 23:15:02)Guest Wrote: Nice! Did you do it from this post: http://forums.renegadeprojects.com/showthread.php?tid=1125&pid=12845&#pid12845 No Chrisse me and DCoder were discussing this earlier its to help keep things tidy and easier for modders with E.G Lots of gameplay mods. Great Work DC RE: Showtime - DCoder - 09.10.2008 You can put the section in any INI file, and put anything in the referenced INI file. As I said, there's a limit to 10 include depth, meaning if you include (depth 1) a file that includes (depth 2) another file that includes (depth 3) another file that includes (depth 4) another file that includes (depth 5) another file that includes (depth 6) another file that includes (depth 7) another file that includes (depth 8 ) another file that includes (depth 9) another file that includes (depth 10) another file, the last one won't be loaded. Let it blow your mind. (It was planned before, I just found a simple way to do it yesterday, so I implemented it.) |